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Hyper Jump
Hyper Jump
Overview:
Stranded on the edge of space with no one but Bob the mechanic for company, you're hurtling toward a dying star. The hyper jump system failed, and your ship is on full lockdown. You must help bob to repair the ship before time runs out and the heat of the sun consumes everything.
In this tense, puzzle-filled adventure, you’ll guide Bob through malfunctioning systems and strange dark rooms to fix the ship's hyperdrive and escape before it’s too late. But here’s the twist: you can’t communicate directly with Bob. Instead, you’ll need to manipulate the ship’s systems to guide him in the right direction.
Will you manage to survive the pressure of time, or will you both become nothing more than cosmic dust?
Game Features:
- Unique Puzzle Mechanics: Interact with different ship systems to guide Bob without direct communication.
- Tense Atmosphere: The ship is falling apart, and every decision matters. One wrong move could be your last
Game Jam Details:
Brackies game jam Submission!
How does the game fit the theme?
The theme "Nothing Can Go Wrong" is challenged as everything falls apart—systems malfunction, Bob messes up, and time is running out. The player’s goal is to fix the ship amidst the chaos, proving that success comes from preventing things from getting worse.
What code and assets did you not make from scratch during the jam (if any)?
None - Everything from sound to the art is done from scratch in just under 7 days!
How many people worked on the game?
5
UI/UX + Project Management: Norbert
Programmer: Oligue
Art + Animation: Ruben
Art: Chris
Sound: Aivaras
Published | 5 hours ago |
Status | In development |
Platforms | HTML5 |
Authors | oliguegames, Zoica, Aivaras Burn, NarWill1991, Norbert |
Genre | Adventure |
Made with | Unity |
Tags | Game Jam, Point & Click, Space |
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